Through the Looking glass
Seven years ago EA and DICE games locked Assassin’s Creed and a futuristic parkour setting in a room and released the resulting product out into the world. The year was 2010, and Mirror’s Edge received mixed reviews. The problem was, that the games media thought it was a first person shooter – FPS (and lets be generous to DICE – that’s kind of how EA marketed it). Being polite to the developers, the combat in the game was crap. However, the running and jumping was twitchy and